Nov 15, 2010, 05:36 PM // 17:36
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#21
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Eviscerate.
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Nov 15, 2010, 05:47 PM // 17:47
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#22
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Originally Posted by Saru The Boss
UA, Prot. Bond, and CoP... yeah right, lol.
I personally would love to see UWSC and/or Shadow Form un-nerfed.
Oh and Sliver Armor. :P
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You know we're in Gladiator's Arena, right?
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Nov 15, 2010, 06:19 PM // 18:19
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#23
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Academy Page
Join Date: Oct 2010
Location: Missouri
Guild: Is it Friday Yet? (HI)
Profession: Mo/
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I would like to see the minion limit removed from necros. I remember the Factions beta and shortly after release...nothing like screenies of standing outside the enemy spawn with like 20 bone fiends...THAT was fun. Which reminds me, they could revert back EoE too, those were hilarious...two teams...poof.
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Nov 15, 2010, 06:38 PM // 18:38
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#24
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Frost Gate Guardian
Join Date: Nov 2010
Location: Texas
Guild: We Gat Dis [HRUU]
Profession: A/
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Quote:
Originally Posted by drkn
You know we're in Gladiator's Arena, right?
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meh. I didn't see that. I guess that's what I get for posting in-class.
In that case, Smiter's Boon!
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Nov 15, 2010, 09:18 PM // 21:18
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#25
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Jungle Guide
Join Date: Jul 2010
Profession: Me/
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I agree that enraging charge was annoying with ranged attacks, but at least remove the thing with that ends on hit at least imo, that's a little too much i think
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Nov 15, 2010, 10:22 PM // 22:22
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#26
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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no problem with enraging charge or coward, they should have linked, falling spiders to crits and coward to strength.
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Nov 15, 2010, 10:53 PM // 22:53
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#27
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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ursssssaaaaaaaan
lolwut
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Nov 15, 2010, 11:13 PM // 23:13
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#28
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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LoD- Yes, it was overpowered, but it allowed some very aggressive play.
PBlock- Alternative to ESurge. Could be made a skill so it won't gain any benefit from a 40% recharge set.
Enraging was not nerfed enough. The adren engine on hammer warriors is (way) too strong at the moment. Flail is more of an issue as there is almost no punishment for using Bash. Nerfing the hammer bar a bit would also allow Aura Stabil to be nerfed, which is a pretty dumb skill.
The Coward nerf only really effects assassins.
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Nov 16, 2010, 01:06 AM // 01:06
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#29
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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I want 8s recharge (or 10s) Melandru's Shot back. Wouldn't even be overpowered with the aftercast. Also bring back hunter's shot in it's more powerful form. But not without nerfing some other pressure formats.
Last edited by Artisan Archer; Nov 16, 2010 at 01:08 AM // 01:08..
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Nov 16, 2010, 01:13 AM // 01:13
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#30
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Forge Runner
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Quote:
Originally Posted by IrishX
LoD- Yes, it was overpowered, but it allowed some very aggressive play.
PBlock- Alternative to ESurge. Could be made a skill so it won't gain any benefit from a 40% recharge set.
Enraging was not nerfed enough. The adren engine on hammer warriors is (way) too strong at the moment. Flail is more of an issue as there is almost no punishment for using Bash. Nerfing the hammer bar a bit would also allow Aura Stabil to be nerfed, which is a pretty dumb skill.
The Coward nerf only really effects assassins.
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I would nerf monks abusing stances first. For too long now /W has been the staple for monks. Bonnettis, Balanced, Disciplined, Shield Bash need to go.
Shadow of Haste would prolly be the next in line, but might aswell wait that out.
Nerfing offence, which is an absolute must in order to return to a more balanced game, would have to come after nerfing defence for the obvious reason that noone likes to run around for 28 minutes killing jack shit.
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Nov 16, 2010, 01:28 AM // 01:28
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#31
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Killed u man
I would nerf monks abusing stances first. For too long now /W has been the staple for monks. Bonnettis, Balanced, Disciplined, Shield Bash need to go.
Shadow of Haste would prolly be the next in line, but might aswell wait that out.
Nerfing offence, which is an absolute must in order to return to a more balanced game, would have to come after nerfing defence for the obvious reason that noone likes to run around for 28 minutes killing jack shit.
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no defense needs more nerfing especially iways and spiritways, iway with 5+80 def chars is a joke, takes atleast 2+ minutes to wipe them, some teams cant even scratch them at all. iway needs to give -20 armor or halve the regen, its just too hard to scratch them with 100 armor vsphysical and elemental[sentinels].
as i said i wouldnt be surprised if they nerfed every offence skill till we cant kill each other <-fact
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Nov 16, 2010, 01:34 AM // 01:34
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#32
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Missing HB
The only thing i don't get is why did those 2 skills got nerfed considering 3/4 gvg teams got balanced stance mo/w's + water ele + bsurge/flash.
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Balanced Stance comes and goes but "Coward" is forever.
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Nov 16, 2010, 04:38 AM // 04:38
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#33
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Enraging Charge & Shadow Prison.
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Nov 16, 2010, 06:20 AM // 06:20
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#34
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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enraging was fine the way it was, used in conjunction with bb wars was probably the reason why it was nerfed
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Nov 16, 2010, 08:52 AM // 08:52
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#35
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Retarded tombs scrubs yet again found to be confined within their very limited mindset that tombs is everything.
News, noone cares about tombs.
Enraging was nerfed because it's been an obvious part of a huge increase in general powerlevel of skills and overall damage output.
Hammers very doubled in power once the skill came out. Not that this nerf really does much to it, but that's the evident reason for any change to the skill.
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Nov 16, 2010, 12:24 PM // 12:24
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#36
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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enraging charge + flail together popularised hammers, although this will cause building adrenaline slower. it was already balanced and didnt need to be touched.
its pretty obvious when a warrior is building on a spear when he switches set you know his going to unleash a kd within a 5 sec period, pop and aura on his target or blind him as soon as he charges up, wasnt overpowered at all compared to all the warrior hate
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Nov 16, 2010, 01:24 PM // 13:24
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#37
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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If you'd followed the development in changes, it'd be obvious that it's one of the things done to try and scale down the power of a lot of the skills that originally raised the general powerlevel when nightfall was released.
You can see on the tiny change that they're being extremely cautious.
At least this does a bit of good.
Takes away randomness in furious mods triggering on enraging.
Disables warriors ability to suddenly appear next to you fully built without having to have hit a single target in melee.
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Nov 16, 2010, 05:17 PM // 17:17
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#38
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Guest
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Quote:
Originally Posted by kedde
Disables warriors ability to suddenly appear next to you fully built without having to have hit a single target in melee.
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I'm sorry to inform you but a warrior building all his adrenaline by spearing is not posing much of a threat and should definitely not be a reason to nerf an otherwise good build. A decent warrior builds adrenaline while still causing pressure. I guess I'm being a "tool" again for stating the obvious but when you present wars who spear for adrenaline as being OP you need to check your arguments.
Enraging hammers may be strong but so are many other builds. It had a very good "feel" to it, the bar had a certain "flow". It was fun to run and I have never had any problems playing against it. It was strong(as melee should be IMO) so caution was required. Unlike a lot of other more OP stuff(hexes, gimmicks of various sorts) it was not frustrating to play against nor boring to run. At least nerf the boring shit first if this is part of a "scaling down operation", an operation that at this speed is unlikely to be completed before 2023. And I think GW2 will be out by then.
What's next? Dshot because it is undoubtedly the best non-elite in the game?
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Nov 16, 2010, 05:34 PM // 17:34
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#39
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Gaaaaaaaaaaale!
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Nov 16, 2010, 07:06 PM // 19:06
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#40
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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It's enraging hammers with wild throw that broke the quality from strong to OP, really.
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